About the invisibility feature

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About the invisibility feature

Alabanda
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:{Per}: RexXxie
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Re: About the invisibility feature

RexXxie
How do you freeze somebody lol?
Is it something I'm missing or doesn't your post make sense? XD
Maybe I'm just completely dumb tho :3
:{Per}: !TopFox
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Re: About the invisibility feature

!TopFox
Mapping Staff
Scrim Staff
Check the !buy list mate

And yes I think someone who get kill while being invisible should lost his invisibility
Life isn't about waiting for the storm to pass, it's about learning how to dance in the rain.
:{Per}: Juriska
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Re: About the invisibility feature

Juriska
In reply to this post by Alabanda
the things is that the price for invisibility and freeze arent the same at all. Maybe we could increase freezing price and remove the time restriction to hmm 30 sec? But that would remove all the fun i have to freeze nightmare everytime :D
time is precious... waste it wisely
:{Per}: Nightmare
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Re: About the invisibility feature

Nightmare
Recruiter
In reply to this post by Alabanda
good idea. i agree with this. ^^ anyway the time u needed to wait to freeze someone was too much imo.
and meybe we can add an !unfreeze command that can only be used by team mates
This is now your life, die buried alive!!!
:{Per}: Vega
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Re: About the invisibility feature

Vega
In reply to this post by Alabanda
I think the best solution is to deny the possibility to freeze an invisible player. I will add that

About the time between one command and the same is always high to prevent players to spam it... you know there's always the risk that a player with many money starts to freeze a skilled one making him disconnect.
These features are like "cheats" for many players and i don't want that the server became a jungle of noobs that keep use god freeze inv etc.

These the currents timers:
God timer -> 10 min, price -> 20K
Inv timer -> 7 min, price -> 15K
Freeze timer -> 8 min, price -> 5K
Disarm timer -> 3 min, price -> 10K

I know that they seems high, but in this way one player can become god 1-2 times max in a map for example and i think it is fair!
:{Per}: RexXxie
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Re: About the invisibility feature

RexXxie
That's very good imo...I find it annoying when I get disarmed all the time.
It's funny the first time but when ppl like Skillshot spam it all the time, right Skillshot? ;)
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Re: About the invisibility feature

Alabanda
In reply to this post by Vega
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:{Per}: RexXxie
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Re: About the invisibility feature

RexXxie
Why don't you just buy tac googles? They see invisible players :P
:{Per}: sh1omi
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Re: About the invisibility feature

sh1omi
Technology Staff
@Rex I think vega disable that option when someone invisible.
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:{Per}: RexXxie
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Re: About the invisibility feature

RexXxie
Damn D:
That was always the best thing to do against invisible people XD
But I get it...unfair ;D
:{Per}: Nightmare
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Re: About the invisibility feature

Nightmare
Recruiter
In reply to this post by Vega
Removing freeze command would be a shame. like hyperion said, t s the only way u can stop a god or an invisible player and removing it would make these features op imo.
This is now your life, die buried alive!!!
:{Per}: RexXxie
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Re: About the invisibility feature

RexXxie
They're already op, but true. Still, if somebody is invisible, just sit down in some corner and wait until it's over.
It's so expensive tho, holy sh*t :O. So you can be sure it won't happen too many times ;=)
:{Per}: Vega
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Re: About the invisibility feature

Vega
This post was updated on .
In reply to this post by Alabanda
Another alternative is:
1. increase invisibility price in CTF
2. disable invisibility in CTF
3. (BEST) i can deny the possibility to invisible players to pickup a flag (have to check if i can)

EDIT: i can't deny the flag pickup, at this point i will disable it in CTF (god too?)
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Re: About the invisibility feature

Mr.Yeah!
Registered User
UrT Server Admin
why not just make the players visible if they take the flag?
:{Per}: RexXxie
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Re: About the invisibility feature

RexXxie
Because I think that's a bit too complicated...or maybe not even possible?
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Re: About the invisibility feature

Mr.Yeah!
Registered User
UrT Server Admin
Considering you can use the event of a player taking the flag to change his loadout to only 2 pistols and know how to switch a player's visibility on and off, I don't think it is?
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Re: About the invisibility feature

Alabanda
In reply to this post by Vega
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Re: About the invisibility feature

Articsm
Registered User
In reply to this post by Mr.Yeah!
I think invisibilty (and god) command  is only used for take the flag ... not for kill players. If a player who paid a lot for being invisible (and taking flag) becomes visible when he pickes up the flag the command visibility will become useless. Nobody will want to use that command ... Maybe you can add the command !b uninv [player] which will make visible during a time (for example 15 seconds) a invisible player ...  The command !inv remains effective,  the new command will be an alternative to !freeze ...
Death is nothing; but to live defeated and inglorious is to die daily.
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Re: About the invisibility feature

Mr.Yeah!
Registered User
UrT Server Admin
Articsm wrote
I think invisibilty (and god) command  is only used for take the flag ... not for kill players.
You think wrong. Never played a FFA or TDM game where people just go and try buying god/invisibility repeatedly? I believe that was the reason a cooldown for these commands was introduced in the first place...

Also I don't really see how having the option to make a player visible at will would be any different... As people would still reveal invisible players once they take their flag anyways. In fact there would be even less incentive to use invisibility if you can be revealed at any point during the game.

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