[Assault]ut4_hijacked_cuby_assault

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:{Per}: !TopFox
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[Assault]ut4_hijacked_cuby_assault

!TopFox
Mapping Staff
Scrim Staff
This post was updated on .
Hey everyone,

Here is finally my first map!

ut4_hijacked_cuby_assault_a4



I hope you'll enjoy it :D

Thanks by advance to report any bug, problem or suggestions =)

Sincerely,

!TopFox

Changes for alpha1:

- Solve mirrors bug (reported to alpha2)
- Add a "readme.txt" (done)
- Add a way to grab up for the defenders checkpoint 3 (done)
- Add something that'll show where to find the current checkpoint to activate (done)
- Approximate date of release: released

Changes for aplpha2:

- Solve mirrors bug if not set for alpha1 (not done yet) (reported to alpha3)
- Work on the brightness of the map (impossible atm, problem with the shader, the textures don't care about the light >.<) (reported to alpha3)
- Add the checkpoints on the minimap (reported to alpha3)
- Change the texture in the blue room to a less bright one (done)
- Add "no wall jump" on the green walls (done)
- Checkpoint 4 : - Increase the speed of the "func_bobbing"(done)
                             - Add lava texture (done)
                             - Add a way to grab up the red buildings (done)
                             - Add a defence tower (for blue and red) (done)
                             - Add a way to pass on the borders (done)
- Fix the levelshot problem released
- Aproximate date of release: released

Changes for alpha3:

- Work on the brightness of the map (impossible, you'll need to forget it)
- Add the location's name (done)
- Add the checkpoints on the minimap (done)
- Make the bridge easier to defend (done)
- Improve checkpoint 4: - Add icy on the floor of the blue part (done)
                                            - Add two teleporters to go easier on the defencetower (done)
                                            - Add two plateforms to defend the middle of the map (done)
- Fix some problematic brushes (done)
- Block the second glitch on the building of checkpoint 3 (damn both glitchs were on the same building >.<) (done)
- Add "nade-me" to explain how to get rid of the last breaking wall (done)
- Add arrows to show the way to go to the current checkpoint (done)
- Aproximate date of release: released

Changes for alpha4:

- Fix a problem with a teleporter (done)
- Reduce the height of the defence structures (done)
- Aproximate date of release: released
Life isn't about waiting for the storm to pass, it's about learning how to dance in the rain.
:{Per}: Kurokei
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Re: [Assault]ut4_hijacked_cuby_assault

Kurokei
Mapping Staff
Recruiter
Nice !
cant wait to play on it :)
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Re: [Assault]ut4_hijacked_cuby_assault

Mr.Yeah!
Registered User
UrT Server Admin
In reply to this post by !TopFox
YESYESYESYESYESYES ASSAULT IS BACK!! :D
Can't wait to play, nice job topfox!
:{Per}: !TopFox
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Re: [Assault]ut4_hijacked_cuby_assault

!TopFox
Mapping Staff
Scrim Staff
Thanks dudes! =)

I can't wait neither to test Assault =)
Life isn't about waiting for the storm to pass, it's about learning how to dance in the rain.
:{Per}: Juriska
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Re: [Assault]ut4_hijacked_cuby_assault

Juriska
In reply to this post by !TopFox
looks good! when will we be able to test/play on it?
time is precious... waste it wisely
:{Per}: !TopFox
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Re: [Assault]ut4_hijacked_cuby_assault

!TopFox
Mapping Staff
Scrim Staff
Normally today, for the clan at least. For public, i don't know sorry, but if it's not today it'll be soon. =)
Life isn't about waiting for the storm to pass, it's about learning how to dance in the rain.
:{Per}: Vega
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Re: [Assault]ut4_hijacked_cuby_assault

Vega
Ye tonight maybe, cause at the moment im not home. I'll write here when the server will be on, n1 top ;)
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Re: [Assault]ut4_hijacked_cuby_assault

Guitar
Registered User
:P i hope i can join cause im so cloes to per xD
People do little by reason, Lots by passion, and most by Habbit
:{Per}: Skyzo
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Re: [Assault]ut4_hijacked_cuby_assault

Skyzo
In reply to this post by !TopFox
it's a good job top , (cool name :D)
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Re: [Assault]ut4_hijacked_cuby_assault

Articsm
Registered User
Nice Dude !! That  looks beautiful I can't wait to test it!
Death is nothing; but to live defeated and inglorious is to die daily.
:{Per}: WarLord
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Re: [Assault]ut4_hijacked_cuby_assault

WarLord
Creative
Scrim Staff
In reply to this post by !TopFox
Nice map Topfox!

(Damn, another such bright map xD)
:{Per}: !TopFox
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Re: [Assault]ut4_hijacked_cuby_assault

!TopFox
Mapping Staff
Scrim Staff
WarLord wrote
(Damn, another such bright map xD)
I let you thank Kuro for his textures x) For me the global map is okay in term of brightness except the blue room, i'll try to work on it ;)
Life isn't about waiting for the storm to pass, it's about learning how to dance in the rain.
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Re: [Assault]ut4_hijacked_cuby_assault

Mr.Yeah!
Registered User
UrT Server Admin
In reply to this post by !TopFox
Why not add a minimap? :D Because I had no fucking clue where the 2nd checkpoint is, and also you can get to the second area (the room surrounded by lava) before the bridge appears, is that intentional?
:{Per}: !TopFox
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Re: [Assault]ut4_hijacked_cuby_assault

!TopFox
Mapping Staff
Scrim Staff
I don't have any idea of how to add minimap, normally it should be automatical but not for my map x(

Second checkpoint is under the building with the bridge (btw there'll be something to show where the current checkpoint is in alpha1)

Nope it's not intentienal, how do u do? (to go in second building, the one with the bridge)
Life isn't about waiting for the storm to pass, it's about learning how to dance in the rain.
:{Per}: !TopFox
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Re: [Assault]ut4_hijacked_cuby_assault

!TopFox
Mapping Staff
Scrim Staff
In reply to this post by !TopFox
ut4_hijacked_cuby_assault_a1 ready =)
Life isn't about waiting for the storm to pass, it's about learning how to dance in the rain.
:{Per}: Vega
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Re: [Assault]ut4_hijacked_cuby_assault

Vega
Server online at port 27968
password: stormtrooper

b3 is quite rude, gimme some feedback on what it should does (ie. in case blue wins, in case red wins, timelimit, etc)

@topfox, about the map:
1 ye it make eyes bleed, if you want to change that bright red i'd appreciate ))
2 maybe mark the checkpoints and the way you have to take with some arrow (like in others assault maps)

ps. gonna update the map with the last version
pps. if the server is good it will replace cube ( :( )
ppps. why you assigned the topic to yourself?
:{Per}: !TopFox
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Re: [Assault]ut4_hijacked_cuby_assault

!TopFox
Mapping Staff
Scrim Staff
This post was updated on .
1) i'm working on it atm =)
2) my textures are not working so atm, there is a red brush upside the building. I'm trying to implent my textures to make arrows ;)
 
pps: i don't have any idea of wth is this assignee so i tried on myself, but i see nothing special appart the fact that now i see a red think near the topic (is it only this?). Does everyone see this "assignee"?

PASSWORD NOT WORKING :O (P.S: it actully did, it's just that i failed twice writing it x( )
Life isn't about waiting for the storm to pass, it's about learning how to dance in the rain.
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Re: [Assault]ut4_hijacked_cuby_assault

Mr.Yeah!
Registered User
UrT Server Admin
In reply to this post by Vega
Red are the attackers, so they win at the sentry kill (this should be handled by the plugin, red team gets 1 point).
Blue team are supposed to protect the checkpoints from the red team (aka kill every wave), so they can only win when timelimit is reached if the Reds didn't complete the objective in time (same as deathrun). Dunno if you can make a plugin that gives the blue team the point if timelimit is reached...

Whenever 1 team gets 1 point teams are swapped...

Timelimit idk, as you wish, try to make it not too long for the Blue Defenders (10 to 15min?)

@TopFox When you're facing the bridge, you can just walljump through the window on your left (I guess you could also reach the window on your right without a wj)
Also you should create your own minimap because the ones that are auto-generated do not mention the checkpoints... (see like lotisisland or the other maps)
:{Per}: WarLord
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Re: [Assault]ut4_hijacked_cuby_assault

WarLord
Creative
Scrim Staff
In reply to this post by Vega
I guess Top you could search for some concrete, wood, steel looking textures on the internet for Urt? Looks "assualty" "army like"
:{Per}: Vega
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Re: [Assault]ut4_hijacked_cuby_assault

Vega
This post was updated on .
In reply to this post by !TopFox
OT: btw i really cant find anymore the possibility to remove the assign, if you can find it remove it please ;)


Btw very good map top (even if i dont understand what to do after 3rd checkpoint), yea graphically maybe need some improvement, but its a good assault map!
Ps. isnt possibile to put that satan voice in english?
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