Mapcycle

classic Classic list List threaded Threaded
29 messages Options
12
:{Per}: RexXxie
Reply | Threaded
Open this post in threaded view
|  

Mapcycle

RexXxie
Hey everybody!
I don't really like the mapcycle on Zombmoney, so I thought about a new one, here it is:
ut4_turnpike
ut4_algiers
ut4_boxtrot_x6
ut4_hill_v5
ut4_kingdom_rc6
ut4_arena2
ut4_village
ut4_container_v1
ut4_docks
ut4_dressingroom_reloaded
ut4_deception_v2
ut4_citywar_a1
ut4_pff
ut4_train_dl1
ut4_presidio_v8

I hope it soon will get like this :)
I also got a new mapcycle for sr8 here...At the moment I love playing there but the maps aren't that good in my opinion:
ut4_wallhack_b2
ut4_turnpike
ut4_arena2
ut4_abbey
ut4_algiers
ut4_sanctuary
ut4_kingpin
ut4_boxtrot_x6
ut4_pff
<3 <3 <3
:{Per}: WarLord
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

WarLord
Creative
Scrim Staff
Sounds nice man! I played 90% of those maps on Zombie Mod and I must say there are not 100% human maps or 100% zombie maps. 50% - 50%.
:{Per}: R3V1S0R
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

R3V1S0R
Anti-Cheat Staff
In reply to this post by RexXxie
whats wrong with abbey for zomb?
:{Per}: CreepyBoy
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

CreepyBoy
In reply to this post by RexXxie
Good Zombmoney maps, I like them and think they are fair for both teams :)
Did you know 95 % of all statistics are wrong?
:{Per}: WarLord
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

WarLord
Creative
Scrim Staff
In reply to this post by R3V1S0R
Lol R3V, 80% of the time on Abbey Humans always lose as when there is 1 professional player as a zombie and gets close everyone scatters and formation is lost. People run, no team support. And due to the 1 professional rushing others follow and there you have it. A loss :P. I played Abbey many times.

- Not enough place to run
- No nice places to semi-camp as human
:{Per}: RexXxie
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

RexXxie
In reply to this post by R3V1S0R
"Lol R3V, 80% of the time on Abbey Humans always lose as when there is 1 professional player as a zombie and gets close everyone scatters and formation is lost. People run, no team support. And due to the 1 professional rushing others follow and there you have it. A loss :P. I played Abbey many times.

- Not enough place to run
- No nice places to semi-camp as human " ~ Warlord

Just as he says:
1. It's too small
2. The team just runs away as you can't really support your teammates
3. Unfair for the humans because they don't really have a spot to camp on
<3 <3 <3
:{Per}: rambo
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

rambo
In reply to this post by RexXxie
nice suggestion.  im playng n our sr8only lately and i think the same thing,i suggest  kingdom and all the current map. no random cycle and 15-20 round could be better.
about zombmoney i dont play muchon that server
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

Vega
In reply to this post by RexXxie
Ok nice rex, sometimes change cyclemap is good.
I'll do it asap since i have to check if we have all those maps
:{Per}: BumbleBee
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

BumbleBee
Scrim Staff
Whatever you do, don't put that wallhack_B2, or whatever it is, is ugly and some times, little glitches, where you can shoot through the walls... Really ugly.
The British are coming, sooner than you think we are.
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

Vega
In reply to this post by RexXxie
mapcycle of zombmo updated +village_classic_rc4 cause i like it :)
feedback are welcome!
:{Per}: WarLord
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

WarLord
Creative
Scrim Staff
I agree with you Vega. The village is nice.
:{Per}: rambo
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

rambo
In reply to this post by RexXxie
can we change this sr8 cycle..i think the old server was nice with ffa can add 1 or 2 maps ffa
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

Vega
@rambo
certo tesoro, dimmi che mappe vuoi che le aggiungo o sostituisco
:{Per}: RexXxie
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

RexXxie
In reply to this post by Vega
Thanks! :)
Ti do completamente ragione Vega! XD
<3 <3 <3
:{Per}: WarLord
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

WarLord
Creative
Scrim Staff
Why not keep Arena1 for the sr8 server? I quite like that map. xD
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

Vega
In reply to this post by RexXxie
grazie Rex )))
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

Vega
Changes in sr8 server too, cause of some complains (rambo):

- removed random plugin map (it was nazist on some maps)
- votenextmap for users
- added chronic, turnpike, dust in FFA
- removed crescent for bugged respawn
- rounds 10->12
- afk time 120sec->100sec (spawnkill on afk players)
:{Per}: WarLord
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

WarLord
Creative
Scrim Staff
Nice, I like those improvements.
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

Mr.Yeah!
Registered User
UrT Server Admin
In reply to this post by Vega
FFA on sr8 only? There's going to be a lot more rage (2vs1 3vs1 etc)...
Also you could have kept crescent in FFA, it should work better in that mode (the map was designed for 1v1, not TeamvsTeam)
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Mapcycle

Vega
Let's try Mr ;)
Btw re-added crescent in FFA
12