:{Per}: Jump - Suggestions

classic Classic list List threaded Threaded
36 messages Options
12
Reply | Threaded
Open this post in threaded view
|  

:{Per}: Jump - Suggestions

Mr.Yeah!
Registered User
UrT Server Admin
This post was updated on .
I reaaally think having only 1 suggestion thread/category per server would be better...

Anyways my suggestion, I think it has been suggested before but I can't find anything about it...
What about persistent save/load? g_persistentPositions 1 I believe
Maybe you have explained why you're not using it already but i forget/can't find the answer :s

I saw you had problems with it before but it should be safe to use by now...
:{Per}: BumbleBee
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

BumbleBee
Scrim Staff
Supposedly the persistant saving is currently active. But maybe has some bugs in it because of our servers mods? I dont know..

And thanks Mr.Teah, you led me on to give another idea, that appeared while people were online today.

Is it possible, to have a command that disables and enables exhaustation? turn infinte stamina on and off.
And is it also possible to make a command to disable/enable walljumps to default of 3 and ofcourse enable to 4.?
The British are coming, sooner than you think we are.
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Vega
This post was updated on .
In reply to this post by Mr.Yeah!
g_persistantPositions is 1! but idk why it doesn't work! But i already implemented a better (and working) save/load/goto in my mod, actually i already can put this online cause for jump server is not needed other stuff...
@pho i think i can put that /stamina on/off and 4 wj too, lemme try


ok added:
/h/help (for naabs :D)
/s/save/saveposition
/l/load/loadposition (persistant saving, even if when i restart the server it forget the positions...have to fix this)
/g/goto <player (id or name)> 
/allowgoto [0|1]
:{Per}: BumbleBee
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

BumbleBee
Scrim Staff
Ok, thanks vego =), atleast try to anyways =)
The British are coming, sooner than you think we are.
Jo3
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Jo3
Registered User
Heya, isn't better to let on jump server only 3 wj's  ? I stopped to play on per jump server bcoz of that  . Sometimes in some jumps having more then default 3 wall jumps is a pain  , for example on bstjumps_u2 map at veteran 2 is harder to make that jump  !!!
And also is a bad thing for beginners, they will never learn to jump properly if they can make more then 3 wj's  .
See ya  
Life is the most common disease transmitted through sex !!!
:{Per}: BumbleBee
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

BumbleBee
Scrim Staff
Which is why I pitched the idea to see if you can have a command that can disable or enable the default 3 to 4.
The British are coming, sooner than you think we are.
:{Per}: WarLord
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

WarLord
Creative
Scrim Staff
I agree to this for another reason. After I jump like the maximum default amount you can do a few more jumps but due to my ping being so high that prevents me from jumping those. It shows me falling and then I jump off and then because I was first shown I was falling off, I die.
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Mr.Yeah!
Registered User
UrT Server Admin
In reply to this post by Mr.Yeah!
Could you enable per-client stamina control please? like, one client can choose stamina to be vanilla, infinite or instant regain (which is already there) for this client only
and also per-client gravity if you managed to do it :d
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Vega
Eh one server at a time, once i finished gunmo i'll do this ;)
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Mr.Yeah!
Registered User
UrT Server Admin
In reply to this post by Mr.Yeah!
Is there a reason to force people to be standing still to /load? I saw several people quitting the server because of this today... And I don't think displaying players who loaded their position is actually useful information?
:{Per}: Joke
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Joke
Helper
Recruiter
I absolutely agree, I thought I already said it but maybe not actually ^^
That's very annoying indeed
:{Per}: WarLord
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

WarLord
Creative
Scrim Staff
It is! Its even on gunmoney. Please remove. 




--
I hate life.
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Vega
On gunmoney has sense, because if someone is killing you just have to press a button (bind the load) and escape, but this can't happen if you have to stay still (and quiet). The fact that it is shown in console who loaded his position it's because you can check your back to see if the players teleported maybe behinf you.

About jump sure i will disable the "still" stuff and the broadcast of the loaded position. If you don't report me such things i can't imagine there are problems, so just report them and i will fix this issues ;)
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Vega
Added those things and stamina/walljumps client side control:
\stamina [0|1]         0 normal, 1 infinite
\walljumps [0|1]         0 normal (set by g_walljumps), 1 infinite
:{Per}: Joke
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Joke
Helper
Recruiter
Ark walljump cheat
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Mr.Yeah!
Registered User
UrT Server Admin
This post was updated on .
In reply to this post by Vega
Vega wrote
Added those things and stamina/walljumps client side control:
\stamina [0|1]         0 normal, 1 infinite
\walljumps [0|1]         0 normal (set by g_walljumps), 1 infinite
Are not working anymore... (can't set to normal)

EDIT: Also half the time you do !vcycle it doesn't actually cycle, it just says "nextmap set to: " (empty) and nothing happens.
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Vega
Ok i gonna fix it when i'll be back home
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Vega
Who the hell added that ton of not working maps on the jump mapcycle? That's why !vcycle doesn't work (btw fixed stamina and wj)
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Mr.Yeah!
Registered User
UrT Server Admin
In reply to this post by Vega
Thank you, now it's working :D

But for some reason we can now save in mid-air? and also while crouching...
Also it would be cool if you could enable persistent saves.

And if you need help to clean the cycle map, i think there are a lot of maps that need to be removed...
:{Per}: Vega
Reply | Threaded
Open this post in threaded view
|  

Re: Jump - Suggestions

Vega
This post was updated on .
About safe in middle air fixed (available in the next update)

About persistant saving my save/load configuration allow to load your position even if you reconnect and even if map is changed, what's wrong with this?

About mapcycle yes many doesn't work, i already cleaned mapcycle from maps that aren't in the q3ut4 folder but if you want to give some suggestions here it is:

dragOn_jumps_tst1.pk3
q_derpjumps_final.pk3
ut42_bstjumps_u2.pk3
ut42_bubble_b1.pk3
ut42_compendium_u1.pk3
ut42_descension_u1.pk3
ut42_GetHyper_v1.pk3
ut42_pirate_land.pk3
ut4_ajumps.pk3
ut4_bisjump_b1.pk3
ut4_booobjumps_beta4.pk3
ut4_brbadjumps_prealpha.pk3
ut4_bttf_jumps_beta1_1.pk3
ut4_carpatic_jump_v2.pk3
ut4_combatjumps_beta1.pk3
ut4_crystalonight_jump_a2.pk3
ut4_cubix_jump.pk3
ut4_czechjumps_b3_fixed.pk3
ut4_dbjumps_beta.pk3
ut4_deathtrapjumps_b1.pk3
ut4_mioritic-jump.pk3
ut4_orion.pk3
ut4_OvO_jumps_beta_test.pk3
ut4_pocjumps_b1.pk3
ut4_Titanicjumps_b1.pk3
ut4_transilvania.pk3
ut4_UJFM-yellowsnow.pk3
ut4_zZz_a2.pk3
ut4_pirate_land_a1
ut4_a4n00bjumps_b1
ut4_abyss_b1
ut4_aerodynamic_a2
ut4_aliasjumps_beta2_a
ut4_beginners_jump_a1
ut4_bjumps
ut4_blackwhitejumps
ut4_bounce_beta_4
ut4_carsjumps_b1
ut4_core
ut4_Darkcity
ut4_dmcjumps_1
ut4_dmcjumps_2
ut4_dmcjumps_3
ut4_dmcjumps_4
ut4_dontgetwet_dev
ut4_douzetraining_a2
ut4_elitejumping
ut4_equilibrium_b1
ut4_Excavation_beta1
ut4_happyjumptutorial_beta3
ut4_hardjumps_b5
ut4_invictusb2
ut4_legendaryjumps1_5demo
ut4_liftjumps
ut4_portal_tj
ut4_syncope_beta2
ut4_teamjumps_a1
ut4_titan_a2
ut4_vacuum_beta1a
ut4_xjumps
ut4_yamakazi
ut4_yjumps_a1
ut4_wantedjump
ut4_wootjumps_v4
ut4_walljumps_pro_hell
ut4_ajumps
ut4_bisjump_b1
ut4_bladejumper_p1b1
ut4_booobjumps_beta4
ut4_compendium_b1
ut4_darkjumps_b5
ut4_dontfall
ut4_secretjumps_a1
ut4_selejumps_beta2
ut4_seriousjumps_a1
ut4_sickjumps_beta
ut4_sk8jumps_d05
ut4_smalljump_b2c
ut4_speedjumps_beta2
ut4_uberjumps_beta3
ut4_vertigo


Another thing i want to know the default configuration you want (a player want) when you connect to the server for stamina and walljumps and how many wj can the player choose
12