:{Per}:Mix progress, ideas and suggestions

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Re: :{Per}:Mix progress, ideas and suggestions

Fadl
Registered User
Hey, that was fun :)
Good job, well done
:{Per}: R3V1S0R
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Re: :{Per}:Mix progress, ideas and suggestions

R3V1S0R
Anti-Cheat Staff
 - updated all game-servers to urT4.3.4
 - fixed wrongly formatted messages
 - random order in gungame works fine now (Bug at lvl19 has been fixed)
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Re: :{Per}:Mix progress, ideas and suggestions

Fadl
Registered User
Server, concept ...all very good.
Surprised, that there are no players.
What do you think about 8 instead of 6 bots?
So it would be better listed.
(After exam offcourse -> good luck :)
:{Per}: R3V1S0R
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Re: :{Per}:Mix progress, ideas and suggestions

R3V1S0R
Anti-Cheat Staff
This post was updated on .
ty Fadl

Hm im not sure whether increasing the number of bots really helps us.
Of course we would be listed higher, but also having 8 Bots + lets say 4 players on a small map is reaaaaly hectic. Sure thats fun, but maybe too stressfull for many players.
I thought about keeping the bot number at 6 until we finished setting up b3, so we can automatically kick bots when players connect.
But if you guys prefer to have it at 8 Bots, i can do that. Any more oppinions on that?
:{Per}: Juriska
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Re: :{Per}:Mix progress, ideas and suggestions

Juriska
I would say wait for b3
time is precious... waste it wisely
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Re: :{Per}:Mix progress, ideas and suggestions

Fadl
Registered User
In reply to this post by R3V1S0R
Ah - shure
Didn't know bout b3.
I also ment bots kicked when humans connect -> max 8 players    
 
... exept there would be 9 or more humans ... might be stressfull ... but funny ;))
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