Hey there. Right now I think our zombie mod is quite unbalanced. Those who are pro, win, those who are new, lose. In 4.1 It was more balanced, new people could be able to still succeed and improve. However on our server it is way to hard now. Since there is the upper leg, lower leg and foot. Not only one leg that counts for no running. Due to this all we are not getting new players. I saw a new player a while ago and he never came back even though he connected 10 times in the beginning.
To solve this I suggest making the weapon G36 free to use.
18 health head
7 for torso
3 for upper leg
2 for lower leg
1 for foot.
There is also a problem with bleeding. It is way to long... like if I get spammed one burst from berreta, and 60% hit I will lose 30-40% of health from bleeding. And then there is a 70% chance he will reload quickly and do one more burst or boot. Therefore I suggest for it to be shortened a bit and if possible, not so effective. This will also balance the spam from the G36.
For maps to make this all balanced, I suggest removing the map Midnight. From previous experience from C9 zombie this map is a server emptier. Humans camp off their as*es on the wires and then zombies get spammed and ragequit. Usually there are like 4 draws.
Here is a list of maps I suggest we must have in the cycle:
Vantown (the new one)
All this maps have equal chances of being human dominant or zombie dominant. Except Casa, that has a 70% chance of being zombie dominant but its fun! (With the rooms!) What do you think?
The rest of the weapons should be quite good for backup, like UMP medium damage slight push back.